I have practically made a career out of making fun of gamers.  I used to work at Barnes & Noble, where we had a gaming section  (which, of course, I lumped in with Sci Fi folks).  There was a profile of gamers who would come in the store – as soon as they walked in, you knew which section they wanted.  And they didn’t ask for help – they just made a beeline to the area where their Dungeons and Dragons/Magic: The Gathering books were.  I didn’t pretend to know anything about the games (I still don’t), but the guys were self-sufficient.

Now, we have WoW (World of Warcraft), among many, many other role-playing based games.  And we know one thing for sure – some kids spend an awful lot of time playing these games.

Games are not just for 40 year olds who live in their mom’s basement.  This article from Edutopia helps to bring to light what we can do to create games that are enticing to young people, while meeting curriculum and skills.  Pretty cool – looks like a win-win to me.

Have you used gaming or games in your classroom?  How has it worked for you?

This entry was posted in Assessments, Connecting With Students, Differentiated Instruction, General Education and tagged , , , , , . Bookmark the permalink.

2 Responses to Gaming

  1. Tom Butler says:

    The first class I ever taught (high school social studies) used a geopolitical game to help students understand government in countries other than our own. The students were engaged in the learning. Of course, that could have been because it was an honors elective class. On the other hand, it was the spring semester of their senior year. Depending on your definition of ‘game’, I believe that gaming can be a wonderful learning experience that more closely mimics real life and 21st century skills than reading a hard copy text book.

    • I think that games are excellent ways to reach students (some who otherwise would be unreachable) – especially, as you astutely pointed out, to support 21st century skills. We have to be willing to look for solutions like this in order to meet the needs of the digital generation! Thanks for the comment, Tom!

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